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general rules

  • CAREERS & ASPIRATIONS: Not everyone in life succeeds to the fullest. Play the career and aspiration, but remember that not everyone in life gets to the top. Some people fall short, others luck out. Your story may even have nepotism. Lean into it!

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  • ASPIRATION REWARDS: You may freely purchase traits and potions using aspiration points.
     

  • LIFESPAN: Any lifespan setting is allowed, though Normal is recommended. ​

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  • CHILDREN: The number of children is determined by the rules for each generation.
     

  • LIVING ARRANGEMENTS: Your Sim may live anywhere that makes sense for your story.
     

  • STARTING MONEY: Start Bubblegum with the game’s default money (or less if it fits your story). Avoid excessive money cheats, but use them creatively when needed for storytelling.
          πŸ’‘TIP: If you’re playing a Founder generation, see the inheritance rules below.

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  • GENERATIONAL COLORS: It doesn't necessarily have to be plastered everywhere.
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  • WHIMS: Pay attention to your Sim’s whims above their portrait and use them to guide their story.
     

  • LIKES/DISLIKES AND ATTRACTION: Choose Attraction, Likes/Dislikes based on each generation to fit your story.
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  • USE DICE TO MAKE DECISONS: See dice rules below.
     

  • BONUS GOALS: Feel free to make bonus goals for yourself based on your story.

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dice rules

The goal of dice rolls is to add drama, unpredictability, and help make gameplay decisions

  • CHOOSE YOUR DICE METHOD: Use Google’s Dice Roller, real dice, or a single coin. I personally use three 6-sided dice for added suspense, but any method works. Throughout the rules, “roll the dice” can mean any of these methods.

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  • LET THE DICE DECIDE: If you aren't sure what your Sim would do, use rolls to determine your Sim’s decision when choices are possible.

    • For example, three dice:

      • 2 of 3 are even numbers = outcome A

      • 2 of 3 of odd numbers = outcome B​

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  • IN-GAME PROMPTS: If you wish, you can roll for pop-ups involving parenting, trait discoveries, or any countless number of events. If your Sim would definitely accept or reject an option based on their personality, you can decide without rolling.

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  • UNEXPECTED DRAMA: Apply the same logic to situations, like when a Sim who is in a relationship asks your Sim on a date, an affair being discovered, or a friend showing up with gossip. If your Sim would never cheat, don't! If they might be tempted, roll. When drama arises, think if you want to roll to determine whether Sims confront, warn, stay quiet, etc.

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  • DANGEROUS EVENTS: For fires, freezing, drowning, meteors, and similar emergencies, roll to see whether you, the player, can intervene.

    • 2 of 3 even (or heads) = you may help

    • 2 of 3 odd (or tails) = you must let events play out​​​​​

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heirs, inheritance + moving

  • HEIR: Choose whichever child best fits the next generation’s story. They can be any gender or orientation. You don’t have to choose the firstborn. Age children up on their birthdays or whenever it makes sense for your story. If the next heir isn’t ready to move out, play through their childhood! You can just shift gameplay to focus on them while they continue living with their parents and work on collections, tasks, and other goals.

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  • INHERITANCE: Base inheritance on the heir’s relationship with their parents/grandparents. Healthy relationships might mean more money, while toxic relationships or financial hardship could mean little or nothing. You can choose a percentage of household funds or roll for a random amount.​

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  • MOVING: Sims don’t have to move out when starting a new generation. Keep the family together if it makes sense for your story.​​​

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  • GIFTS: Consider whether parents or grandparents would give gifts for milestones like graduating, having a baby, or buying a first home. Gifts can be Simoleons or items, such as a new stove. When unsure, roll the dice and get creative!​
         πŸ’‘ IDEA: Your Sim is getting kicked out of their parent’s house. Would one of the parents slip them a little money or would they leave with nothing? Roll dice or use a random number generator to see how much! Get creative​​​​

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packs used

This is a list of all the packs used in this challenge. Feel free to tweak to meet your imagination!

  • EXPANSIONS: Get To Work, City Living, Cats & Dogs, Get Famous, Discover University, High School Years, Horse Ranch, For Rent, Lovestruck, Life & Death, Businesses & Hobbies, Adventure Awaits OPTIONAL: Growing Together

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  • GAME PACKS: Spa Day, Parenthood OPTIONAL: Strangerville

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  • STUFF PACKS: Paranormal​​

01

bubblegum

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Minimum Packs Required: Spa Day, Get Famous

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  • TRAITS: Kleptomaniac, Cheerful, High Maintenance

  • CAREER: Any, as long as it goes with things that give you fame

  • ASPIRATION: World-Famous Celebrity

  • COLOR: Pink

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You love pink and everything about it, going over the top in everything you do. You’re clingy, loud, sticky-fingered, and obsessed with having anything and everything pink, even if it isn’t yours. With a big personality and a need for constant validation, you’ll do anything to become famous.
 

  1. Use Mischief often. Stir the pot.

  2. Invite every Sim who knocks on your door into your house. You love gossip.

  3. Steal pink things

  4. Roll 4-sided die to determine amount of children​

02

apple

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Minimum Packs Required: Parenthood, Get To Work

OPTIONAL: Businesses & Hobbies, Discover University

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  • TRAITS: Family-Oriented, Good, Bookworm

  • CAREER: Education Career OR run a bakery

  • ASPIRATION: Super Parent

  • COLOR: Red

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You’re a helicopter parent who micromanages your children and strives for the perfect family life, shaped by Bubblegum’s obsession with appearances. You think that's normal. You adore family, children, and baking, making sure your kids and their friends always have plenty. Because Bubblegum wasn’t very attentive, you overcompensate by giving your children everything... sometimes too much. Your kids are highly involved and guided by you, almost always forced to do things they don't want to do. And, oh… you hate pink.

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  1. Donate to charity frequently

  2. Have a family photo gallery wall in your house

  3. Always have baked goods in the house

  4. All kids/teens have to have A’s in school

  5. Volunteer as a family once a week

  6. Roll 4-sided die to determine amount of children​

03

orange

Minimum Packs Required: Base Game

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  • TRAITS: Ambitious, Bookworm, Non-Committal

  • CAREER: Only works part time (or odd jobs), no full time allowed

  • ASPIRATION: Renaissance Sim

  • COLOR: Orange

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Growing up under pressure to please your parents left little time to discover what you actually enjoyed. As an adult, you explore everything, constantly trying new things because you’re still unsure of what you truly like.

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  1. Move at least twice in adult life

  2. Change hair at least 4 times

  3. Have at least 3 different partners throughout your life

  4. Have at least 1 child

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04

pineapple

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Minimum Packs Required: For Rent

OPTIONAL: Get Famous, Spa Day, Strangerville, Lovestruck, Growing Together

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  • TRAITS: Active, Cringe, Outgoing

  • CAREER: Actor, Entertainer or Military

  • ASPIRATION: Villainous Valentine or Paragon Partner

  • COLOR: Yellow

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Orange was never present, leaving you to fend for yourself while they focused on their hobbies. You became a rebellious partygoer and still love partying as an adult. Now, you live for yourself, date around, gossip, and refuse to let anything get in your way, even if your brutal honesty ruins your relationships.

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  1. Use Wellness or Fitness skills often

  2. Have multiple partners, at the same time or one after the other

  3. Attend at least 1 party every week

  4. Never Marry

  5. Have at least 2 children with different parents

05

lime

Minimum Packs Required: Base Game

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  • TRAITS: Jealous, Hates Children, Creative

  • CAREER: Any

  • ASPIRATION: The Curator

  • COLOR: Green​​

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You grew up in a broken, unstable home with a partying parent, finding comfort in painting and collecting stuff. Struggling with trust and repressed feelings, you have a baby with a partner you marry and later divorce due to issues that arise. Though you resent your child (even if you won't admit it), you try to be a better parent than Pineapple... but can you figure out how?
 

  1. Have home filled with your artwork

  2. Complete at least one collection

  3. Display collection in your home

  4. Have at least one child

  5. Marry parent of your child & divorce due to issues

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06

blueberry

Minimum Packs Required: City Living, Cats & Dogs OR Horse Ranch

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  • TRAITS: Gloomy, Romantic, Clumsy

  • CAREER: Critic > Arts Critic

  • ASPIRATION: Musical Genius

  • COLOR: Blue

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Growing up, you longed for your parents to stay together, fueling your obsession with finding true love. In your free time, you watch romantic movies, write love songs, journal, and play sad songs on your guitar at the park, hoping your soulmate will hear you someday. You definitely accept any attention from Sims you find attraction.

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  1. Use Guitar skill often

  2. Busk on your guitar in different places

  3. Watch only sad or romantic movies

  4. Marry your first love... no matter how toxic

  5. Get a pet (cat, dog, or horse) for your child

  6. Roll 4-sided dice to determine amount of children

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07

grape

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Minimum Packs Required: Cats & Dogs, For Rent, Lovestruck

OPTIONAL: Horse Ranch

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  • TRAITS: Romantically Reserved, Loyal, Generous

  • CAREER: None (You own a Vet Clinic)

  • ASPIRATION: Pick an art-oriented one

  • COLOR: Purple

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Your parent, Blueberry, taught you empathy and compassion but struggled to balance personal relationships. After getting a pet as a child, you bonded deeply with this animal... they're your best friend in the entire world. You develop a deep love for animals and eventually open your own Vet Clinic. You enjoy a slow, quiet life, and get into a creative skill. No one understands you like animals do. Unsure about romance, you tend to focus on your travels and self. You marry much later in life after struggling for so long to find someone who 'gets' you.

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  1. Get a pet as a kid

  2. Always have an animal in your household

  3. Buy or build a vet clinic

  4. Adopt or have Science Baby in Young Adulthood or later

  5. Vacation to other worlds, before and after you have your children

  6. Do not marry until Adult or Elder

  7. Roll 4-sided dice to determine amount of children. At least your first will be adopted/science.

08

cappuccino

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Minimum Packs Required: Spa Day, Businesses & Hobbies, Adventure Awaits

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  • TRAITS: Perfectionist, Idealist, Loves Outdoors

  • CAREER: Park Worker > Counselor or Park Ranger

  • ASPIRATION: Inner Peace

  • COLOR: Brown

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Your outdoorsy parent, Grape, deeply influenced your love of the outdoors. You love everything about being outside, and often practice Wellness to connect with your deeper self. You decide to become a Park Worker, and you eventually fall for a Sim who shares your fascination and love for life.

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  1. Use Wellness skill often

  2. ​Have a part time job as a barista as a teen

  3. Have a coffee maker and drink coffee at least once a day

  4. Go on frequent vacations to other worlds

  5. Roll 4-sided dice to determine amount of children

09

licorice

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Minimum Packs Required: For Rent, Life and Death, Paranormal, Cats & Dogs

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  • TRAITS: Loner, Nosy, Macabre

  • CAREER: Undertaker or Grim Reaper

  • ASPIRATION: Ghost Historian

  • COLOR: Black

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You were always traveling with your parents when you were young, and seeing so much of the world coupled with their love for Wellness and inner reflection, it has made you ponder what's on the other side beyond death. Do we become one with the Earth again, or is there something more? You practice Thanatology, host Seances and get super into Tarot. Through your interests, you're also inspired to write horror books. You are endlessly curious and love all things macabre.

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  1. Use Thanatology skill often

  2. Host Seances

  3. Write Horror novels

  4. Collect Tarot Cards (OPTIONAL: Collect all)

  5. Have at least 3 cats

  6. Have at least 1 child

10

coconut

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Minimum Packs Required: University, High School Years

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  • TRAITS: Socially Awkward, Geek, Genius

  • CAREER: Engineer > Mechanical Engineer

  • ASPIRATION: Nerd Brain

  • COLOR: White

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You love all things quirky and fun: Books. Computers. Cosplay. Video Games... Servos. You spend your time perfecting robotics, and eventually create a Servo… but then you fall in love.

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  1. Enhance Servo to Level 10

  2. Marry your Servo

  3. Roll dice to decide if having children. Even = Yes, Odd = No

    • If Yes, adopt or have a science baby with a willing friend

    • If No, continue to make even more Servos

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